For this RP, people are required to use the HP bars for Digimon. Dice rolls are not present in the game, as we will be trusting Role-Players to make plausible decisions to dodge or take attacks.
Other members: do not be sticklers about anyone else's HP bars, please. We want to have order, but we don't want to come off as elitists.
This system requires some trust, but gives people a visual about their Digimon’s condition. In the end it is up to the Role-Player taking damage to decide if their Digimon winds up “dying” / returning to Primary Village.
The HP bars go in increments of ten percent, the default is 100% for both HP and Energy. The numbers range between 0 and 100. They may be edited accordingly.
Adjust HP using the URL ending in: HP100.png
Adjust Energy by using the URL ending in: ENERGY100.png
Adjust your Digimon’s portrait using a 150x150px image uploaded to a host site. Replace the URL ending in: Blackgato1.png.
HOW DAMAGE WORKS: You cannot tell someone how much damage they should take. They will be the judge of that, though a good RPer will know when it's polite/proper to take damage dealt in RP, and when it's okay to say it missed.
The below guide is not meant to be etched in stone! It is simply a visual that will help you keep track of your own HP bars appropriately.
Damaging attacks have been scaled to the following. Please note that these are under normal conditions, not including any Power Up Chips that may presently be applied:
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TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT.